New paper – Students creating a VR learning resource

In 2021, Trinity College, located in Adelaide, undertook a pilot study to explore how junior secondary students could create a 360° virtual reality learning resource on the science of energy for primary (elementary) school students. This collaborative project was important because there are very few studies on how school students can become VR content creators and use the power of the technology for authentic learning. Authentic learning involves actively demonstrating content mastery for real world applications – in this case using the new media of VR to teach younger peers about the wonders of science.

The team learnt a lot during the study with the main factor impacting the project being time due to curriculum constraints rather than secondary student creativity and engagement. Secondary female students were graded highly on the virtual world content creation task indicating that VR content creation can promote good learning outcomes and interest in emerging educational technology for girls.

Younger students generally found the VRTY platform easy to use and most enjoyed experiencing the 360° learning resource produced by their older peers. While the content knowledge of primary school students did not increase after using the learning resource, the project did provide promising results in shifting the current emphasis away from passive VR consumption in secondary school classrooms to active VR content creation by students, for students.

A research paper from the project will be presented at the 2022 IEEE VR KELVAR Workshop: K-12+ Embodied Learning through Virtual and Augmented Reality. The accepted version of the paper ‘School students creating a virtual reality learning resource for children’, is available in the University of Newcastle’s NOVA repository – http://hdl.handle.net/1959.13/1430150

To cite this paper:

Southgate, E., Grant, S., Ostrowski, S., Norwood, A., Williams, M. and Tafazoli, D. (2022). School students creating a virtual reality learning resource for children. Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).

This research is conducted in collaboration with, and funded by, the Association of Independent Schools of South Australia (AISSA).

What the VR School Study is bringing you in 2022

During 2022, the VR School Study will be reporting on research conducted in collaboration with the Association of Independent Schools of South Australia (AISSA) and their member schools — SEDA College, Pembroke School and Trinity College — located in Adelaide. The research is also a partnership with 360° VR company VRTY. The research will focus on students as VR content creators in junior secondary school STEM with occasional forays into primary (elementary) school. We will be exploring pedagogical approaches to leveraging VR in STEM classrooms for Deeper Learning and creativity, sharing curriculum ideas, and showcasing the 360° VR content students create for authentic audiences with their unique perspectives on learning through the technology. We will report on progress through numbered project updates from each school which will use the same cover image so that they will be easily identifiable as part of set.  Look out for these as well as other posts that will pull together findings across schools. Let the VR School Study in 2022 begin!

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