Designing a 360° VR boating safety resource for children

Associate Professor Erica Southgate has partnered with 360° company VRTY and NSW Maritime, the government agency responsible for marine safety and regulation, to develop a unique learning resource on boating safety for primary school aged students.

NSW Maritime currently undertake education programs on boating safety in schools and are now investing in the development of this digital learning resource to complement face-to-face delivery and promote mobile learning opportunities for students.

The 360° learning resource will cover areas such as the importance of life jackets, essential safety equipment on boats, and on-water awareness. It will include a child-centred narrative and interactive and informative multi-media pop-ups. Some of these pop-ups will be ‘easter eggs’ or fun findable content embedded in the resource for discovery learning. The learning affordances or special properties of 360° media are well suited to a learning resource on boating safety as students can be virtually transported out to a waterway to get a real feeling of what it is like to travel in vessel while maintaining awareness of safety. They can learn and practice this awareness in the security of the classroom or home. The project includes a participatory component where children will provide feedback on the design of the resource.

So far, we have brainstormed and storyboarded the resource with NSW Maritime staff. And, we have just returned from capturing 360° footage as the video illustrates. Throughout the rest of 2022, we will keep you updated on our progress on 360° Boating Safety Resource. Stay tuned.

Training children in 360° content creation

An essential part of scaffolding digital learning when using emerging technology in schools is the provision of developmentally appropriate training on using platforms to meet learning objectives. While there is a lot of talk about generations Y and Z being digital natives, there is great variability in the capability of children and young people in using digital tools for learning, especially when it is comes to creating rather than consuming products.

Throughout the Athelstone School project we have thought carefully about training and supporting primary school aged students (11 – 12years) in using the 360° VRTY platform or content creation.  In 2019 we did a pilot study using VRTY with Year 5 students which helped us hone the training approach. In this phase of the study student training was conducted via teleconference and lasted 40 minutes. VRTY personnel delivered the training, while the teachers and researcher were on hand to assist. This initial training involved a general introduction to using the platform to create virtual worlds in screen mode. We used a ‘sticky note’ exercise to evaluate the training where students writing down their comments on a post-it note about the training so that we could gauge the class’s training experience. This exercise revealed most students enjoyed the training but that some found it challenging as the examples below show.

Some student feedback from the first training exercise.

In 2020, we expanded the training and support approach to include an additional teleconference session on how to save and share virtual content with others in screen and immersive modes. VRTY designed a special handbook for students on this step-by-step process. This handbook was printed out and put on each desk for easy referral. This supplemented to in-platform tutorials and information, providing an option for students who might prefer more conventional reference material to support learning. This in-class training was undertaken via conference which we already had practice with before the necessity of conducting such sessions due to COVID restrictions.

Training in action from the student perspective.

One of the learning objectives for the unit of work was that students could use the on-desk training handbook effectively for assistance to trouble-shoot issues as they arose. The evaluation indicated that all students met this learning objective.

Our experience shows that primary school students may need different training and resource approaches to build confidence and scaffolding them towards competence in using 360° content creation tools. The training response included provision of in-platform instructions and tutorials with a back-up paper-based manual available on student desks. Once confidence was developed, students played and learnt through this process too. Multi-pronged training approaches coupled with practice and play makes perfect.

Training in progress 21st century style.

This post bought to you by A/Prof Erica Southgate, the VRTY team Kingston Lee-Young and Sarah Lee and the teachers of Athelstone School.

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